My name is Chris Goodwin. I'm currently the Lead Level Designer at Tripwire Interactive. I've been an avid gamer since childhood. That combined with my enjoyment of drawing and writing up game ideas led me to Level Design. As a hobbyist this started with ZZT, Starcraft and Half-Life. I continued Level Design with Killing Floor and then Killing Floor 2. I was hired by Tripwire Interactive in 2016 as a full time Level Designer.
Copyright © 2023 SwiftLevelDesign - All Rights Reserved.